Grab your headset and get to biology class, where you’ll learn about the body from an entirely new perspective – from inside! Like many innovative technologies, virtual reality (VR) is increasingly becoming a part of daily life.
Students learn maths, surgeons practice for complex operations, while business professionals hold meetings in virtual reality spaces. And the list of industries embracing VR continues to grow.
The tech behind the scenes
VR is a life-like situation in which people experience and interact within an unreal 3D world. This complex technology uses software, which drives components such as displays, sensors, images, maps and tracking technology. These in turn link to the hardware (headsets, smart glasses or helmets). Monitors and handheld devices such as smartphones and tablets contain optical sensors, accelerometers, gyroscopes, GPS and cameras for tracking movement.
Standards can be used in all areas which need 3D visualization. They enable the development of software for the implementation of 3D scene simulation for virtual military training or 3D simulation of humans and their movement used in sports and entertainment. Equally, they are applied in smart city visualization to facilitate smart city planning, which needs to consider the complex functioning of all infrastructures.
Standards are also used in visual applications which combine real world data with virtual data to produce mixed and augmented reality, for example in museums where you can hold your smart phone up to an ancient artefact and see how it looked in its original form, or to reconstruct buildings after natural or manmade disasters, such as the quake-damaged cathedral in New Zealand.
Find out the latest developments in VR standardization in an interview with Professor Myeong Won Lee, who leads IEC and ISO work in this area.
“This year we’re completing a White Paper with guidelines for developing virtual education and training systems. It defines three basic concepts: information modelling architecture, standards-based functional components, and implementation components. We also have a lot going on for VR and AR-based ICT integration systems, which could be used for education and training in some areas such as school, medicine, health, and heavy equipment.”
Why use VR?
VR improve services, products and workplace safety. With VR users can experience situations from entirely new perspectives. Find out more