According to a recent report, the global augmented reality (AR) and virtual reality (VR) market looks set to grow from just over five billion USD 2018 to more than 50 billion USD by 2026. Analysts believe that behind a massive take up of the technologies will be the ability of new 5G networks to provide the bandwidth and low latency needed for seamless AR and VR experiences.
AR and VR have moved beyond games and entertainment. The education, healthcare, tourism, and smart manufacturing industries are among those to embrace AR and VR, which is changing how we work, learn and communicate.
In education, students can interact with objects within a 3D environment. Medical students can be trained while watching live-streamed, 3D surgeries from anywhere in the world.
Visitors can walk virtually through heritage sites or, in the case of the Kremer Museum, visit a virtual museum collection. First aid responders are immersed in seemingly real-life disaster scenarios while miners learn to recognize risks while walking through virtual mines.
Manufacturers benefit from virtual and AR applications. Interactive 3D modelling tools used by car and rail manufacturers allow designers to view and test their products before production begins.
HMDs provide employees with additional sources of data that are useful for inventory management or warehouse navigation. Construction crews can gather data to visualize real-time conditions and make adjustments as necessary.
In healthcare, virtual reality applications provide therapy to children with autism and help treat post-traumatic stress disorder. Surgeons use visual tools in preparation for an operation. Applications allow doctors to perceive the experiences of a patient with hearing and visual impairments.
A number of IEC technical committees (TCs) and their subcommittees (SCs) produce International Standards and have testing systems which help ensure the reliability, safety, efficiency, interoperability and quality of the components within this technology.
ISO/IEC JTC 1, the Joint Technical Committee of IEC and the International Organization for Standardization (ISO), covers standardization for information technology. ISO/IEC JTC 1/SC 24 works on interfaces for information technology-based applications relating to computer graphics and virtual reality, image processing, environmental data representation, support for mixed and augmented reality, interaction with, and visual presentation of information.
ISO/IEC JTC 1/SC 29 covers coding of audio, picture, multimedia and hypermedia information. It has published International Standard ISO/IEC 23000–13, which focuses on the data formats used to provide an AR presentation using 2D/3D multimedia content.
IEC TC 100 produces Standards which contribute to the quality and performance of audio, video and multimedia systems and equipment and their interoperability with other systems, while IEC TC 110 covers electronic display devices and certain components, such as dashboard touchscreens in cars.